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PSP 2-Axis Analog Thumb Joystick

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(@marc0janssen)
Active Member
Joined: 6 years ago
Posts: 6
Topic starter  

Is the the PSP 2-Axis Analog Thumb Joystick functional on this mod?

 

Thanks


   
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(@othermod)
Reputable Member Admin
Joined: 8 years ago
Posts: 359
 

It is functional. The joystick connects to the board the same way it connected to the original PSP board, using gold-plated pads and the rubber contact pad.


   
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(@marc0janssen)
Active Member
Joined: 6 years ago
Posts: 6
Topic starter  

Thanks for the quick reply.

I love your project.. 

I try to get an old PSP-1000.

As soon as I have one I order.

Do you have stock? And do you ship to Europe (Holland)?


   
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(@othermod)
Reputable Member Admin
Joined: 8 years ago
Posts: 359
 

The kits are backordered by about a month. I'm shipping kits from the end of February right now.

I ship basically everywhere. If you add the kits to your cart and select a destination, it should estimate shipping costs too.


   
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(@marc0janssen)
Active Member
Joined: 6 years ago
Posts: 6
Topic starter  

Great... I try to get a PSP from the local "Craigslist" here.

This will be great during commute for 3 hours a day


   
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(@marc0janssen)
Active Member
Joined: 6 years ago
Posts: 6
Topic starter  

One more question about the Analog Thumb joystick.

You already mentioned that the PSX games dont run well on Pi-zero.

N64 will be a no-no too then.

Now I see the photo on your site: IMG_3911-100x100.jpg

This must be the disabling of the  analog, to save some battery. Right?


   
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(@othermod)
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Joined: 8 years ago
Posts: 359
 

You're blowing up my forum a bit, so I'm combining all your questions into one post.

Cr*p, got a broken PSP 1004 for marktplaats.nl... Now I want to order the board.... shop closed

Oh well... I'll wait

Yes, I turned off the backorders. This month backlog is putting too much of a strain on me. These will be sold and shipped in large groups from now on.

I might be mistaken, but I don't see a earphone output.

Might be a good thing to add.

The headphone jack is mentioned briefly on the v4 build page. It will be an add-in board. It's a complicated feature to do properly, and instead of rushing to ship it with the v4 board, I decided to spend more time perfecting it. It will be available shortly.

Just a question/suggestion: Why not connect the Pi-zero with pogo-pins to the new Mainboard?

Find me some pogo pins that are affordable, easy to mount, small enough base diameter and length to fit onto the board, and large enough pin diameter to work on the Zero and I'm happy to do it.

One more question about the Analog Thumb joystick.

You already mentioned that the PSX games dont run well on Pi-zero.

N64 will be a no-no too then.

Now I see the photo on your site: IMG_3911-100x100.jpg

This must be the disabling of the  analog, to save some battery. Right?

Correct. It's a battery-saving feature, since most older games don't benefit much from the joystick and the joystick code is slightly inefficient right now. It is turned off at bootup and you turn it off and on using those options.


   
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(@agonzalez2718)
Member Customer
Joined: 7 years ago
Posts: 9
 

Hello, I noticed that you mentioned that the joystick is fuctional but I cant figure how the pins are going to touch with the bracket there in the way. 


   
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(@agonzalez2718)
Member Customer
Joined: 7 years ago
Posts: 9
 

I noticed there is a small piece of clear rubber in that bracket.  I also noticed what looks like 4 small copper wires embedded in the clear rubber.  Is this how it makes the connection.  I hope so since it may be a while till you respond. 


   
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(@othermod)
Reputable Member Admin
Joined: 8 years ago
Posts: 359
 

That's exactly it. The wires in the rubber piece make the connection.


   
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(@agonzalez2718)
Member Customer
Joined: 7 years ago
Posts: 9
 

Thank you for the response.  I do seem to be having a small issue with the joystick not working.  I'm gonna format my sd card and redo the image to see if I can get it to work.  


   
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(@othermod)
Reputable Member Admin
Joined: 8 years ago
Posts: 359
 

Also, if you exit to the command line and type jstest /dev/input/js0 you can test the joystick directly.


   
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